student looking at a monitor with blue overlay

Game Development (Game Art)

BSc (Hons)

Study Game Development (Game Art) at University Centre Leeds

Do you want to create engaging visual art for the gaming industry? Are you driven, creative, and ready to immerse yourself in the world of game development and curation?  

Our BSc (Hons) Game Development (Game Art) degree offers a supportive and personalised learning environment, different from any traditional university programs.  

You’ll build a solid knowledge base, practical expertise and transferable skills essential for success in the highly competitive gaming industry. Aligning with industry standards by taking a more practical hands-on approach, this degree will have you working on live briefs and solving real-world industry challenges. Its flexible approach supports diverse learning styles to cater to individual’s needs. 

Working with

Game Republic Logo 

  • Starts:
  • Duration: 3 years full-time
  • Venue: Mabgate Campus
  • Fee: £8,745 full-time (per academic year for UK students)
     
    International Fee: £14,000 full-time (per academic year) £3,000 Scholarship available
  • UCAS Code: Coming soon
  • UCAS Institution Code: L21
  • Study Mode: Full Time
  • Validated By: *Luminate Education Group

Entry Requirements: 48 UCAS Tariff Points

Entry Requirements: 48 UCAS Tariff Points 

TYPICAL OFFER 

UCAS Tariff Points: 48 UCAS tariff points from two A-levels (or equivalent qualifications) 

A Levels: 2xD grades  

BTEC Level 3 Diploma or Extended Diploma: MP, MPP grade  

Access to HE Diploma: Overall pass with 60 credits, with 24 credits to be at a Merit 

T Levels: Pass (D or E on the Core) 

GCSE English (desirable): English Language grade 4 or above is desirable. Key Skills Level 2, Functional Skills Level 2 and the Certificate in Adult Literacy are accepted in place of GCSEs. 

International qualifications: International qualifications will be assessed against these criteria  

IELTS: IELTS 6.0 with no less than 5.5 in any component. 

Mature applicants: University Centre Leeds welcomes applications from mature* applicants who may not have met the academic criteria, but who can demonstrate a wealth of experience in their chosen field. Candidates in this category and otherwise are likely to be interviewed to assess their suitability for the course and may be asked to provide a portfolio of evidence to support their application. 

*21 years and over at the start of the course 

RPL claims: The course structure actively supports claims for Recognition of Prior Certified Learning (RPCL) or Recognition of Prior Experiential Learning (RPEL). 

Part Time: Students for part time study are required to hold a full level 3 qualification or the equivalent experience in a relevant subject and will need to be working in the sector.  

NSS Results 2023

Course Responses Teaching on my course Learning opportunities Assessment and feedback Academic support Organisation and management Learning resources Student voice
FD In Game Art 7 100.00% 100.00% 97.10% 100.00% 100.00% 94.70% 90.50%
Course FD In Game Art
Responses 7
Teaching on my course 100.00%
Learning opportunities 100.00%
Assessment and feedback 97.10%
Academic support 100.00%
Organisation and management 100.00%
Learning resources 94.70%
Student voice 90.50%

Game Development (Game Art)

You’ll become proficient in the tools, software, and practices commonly used in the gaming industry. This will allow you to build a creative portfolio that showcases the skills and knowledge demanded by employers. 

During the first year, you will have the opportunity to explore core specialisms and develop a comprehensive understanding of creative design theories, 3D Art workflows, and asset creation techniques related to Game Art. 

You will be able to tailor the course to your needs by choosing a selection of modules each year to fit your desired games art career path. This course regularly welcomes and hosts guest lectures with industry professionals to provide you an insight into current trends, best practices, and career opportunities. You will be able to attend in-person events which will provide you the opportunity to meet game developers, studios, and industry experts, connecting you with potential future career connections.   

*This course is subject to validation. We will update the information on this page and contact existing applicants accordingly as soon as validation is confirmed. 

Luminate Logo

Working with

game republic

100%

of student satisfaction that staff are good at explaining things

94.7%

of student satisfaction that ‘My course has provided me with opportunities to bring information and ideas together from different topics’ on NSS 2019

Course Information

Modules may include

Year 1 (Level 4)

Module title: Introduction to 3D

Number of credits: 20

Type: Mandatory

Description: This module aims to equip you with essential knowledge and skills in 3D creation, a fundamental competency for aspiring game artists. You will demonstrate your understanding of 3D disciplines by designing and creating your own 3D assets. This hands-on experience will help you appreciate the creative, technical, and practical challenges encountered by computer game developers.   

Module title: Game Design

Number of credits: 20

Type: Mandatory

Description: This module will provide an understanding of the theories behind game design and game mechanics focusing on the principles and psychological design choices from control schemes to intricate game mechanics. You will break down pre-existing games delving into the theories and design choices behind some of the most-though provoking games.  

Module title: Game Engine 1

Number of credits: 20

Type: Mandatory

Description: This module introduces you to the core principles of game engines, focusing on their architecture, tools, and workflows while using visual scripting. It covers essential systems such as rendering, basic physics, input handling, and asset management while introducing basic optimisation techniques to enhance performance and further collaboration. 

Module title: Game Studio

Number of credits: 60

Type: Mandatory

Description: This module will provide an overview of the process of game creation, focusing on the creation of the assets, world, mechanics, and coding. You will demonstrate your understanding of the games industry and the process of creation through practice and creation of your own game design, from its conception to a playable Alpha/Beta demo.


Year 2 (Level 5)

Module title: Game Engines 2

Number of credits: 20

Type: Mandatory

Description: This module will build on the foundational skills from previous engine-based modules developing a stronger understanding of advanced systems such as rendering, physics, AI, and asset management. Emphasis is placed on transitioning from visual scripting to programming, utilizing languages like C++ or C# within an engine, and enhancing efficiency through advanced optimization techniques.   
   

Module title: Graphics for Games

Number of credits: 20

Type: Mandatory

Description: This module aims to equip students with essential knowledge and skills in Graphics creation, a fundamental competency for aspiring game developers. Graphics creation involves various pipelines and workflows tailored to specific projects, art styles, and asset types. A solid grasp of the fundamentals such as UI designs, character concept art, 2D pixel art etc. As long as it is appropriate to visual design.   

Module title: VFX and Lighting

Number of credits: 20

Type: Mandatory

Description: This module will provide an understanding of visual effectives, such as the particles, shaders, volumes and lighting, and how these can be utilised to create primary, secondary and tertiary effects. There will be a focus on how visual effects adopt visual communication techniques to ensure effective and clear visuals to the player and give the correct feedback.    

Module title: Game Studio 2 – Game Art

Number of credits: 60

Type: Elective

Description:  Learners will specialise in their chosen disciplines, contributing to the development of a functional alpha or beta demo. Artists will delve into areas such as 3D environment creation, 3D character creation, optimisation workflows, concept art and idea generation. This stage marks a transition from the fundamental understanding of 3D modelling workflows to a more advanced workflow following industry practice. You will demonstrate your understanding of project creation through the showcasing of production management techniques and the specifics to each job role required for the project’s creation.


Year 3 (Level 6)

Module title: Rapid Game Prototyping

Number of credits: 20

Type: Mandatory

Description:  This module provides students with an intensive, hands-on experience in rapidly prototyping game concepts. Students will learn to quickly iterate on game ideas, focusing on core mechanics, level design, and gameplay features within a compressed timeframe. Emphasis will be placed on effective communication, collaboration, and the ability to adapt to rapid changes in design. This module will equip students with essential skills for the fast-paced game development industry. 

Module title: Indie Game Development

Number of credits: 20

Type: Mandatory

Description: As a Game Developer you will need to be able to develop and combine skills from the art, design, and programming disciplines to create your own games, as this broadness of skill is highly sought-after. This module focuses on iterative design and creating engaging games for the players, synthesising theory and creative skills to create unique experiences.

Module title: Game Portfolio

Number of credits: 20

Type: Mandatory

Description: This module aims to equip students with a professional, discipline-specific portfolio, essential for entering the games industry or applying for a master’s program where portfolios are increasingly a prerequisite. Students will study and evaluate a range of industry portfolios, focusing on standards and expectations for their chosen specialisation. They will then develop their own portfolio, including engine-rendered images or videos from past projects and any additional assets relevant to their field.

Module title: Game Studio 3 - Game Art

Number of credits: 60

Type: Elective

Description: This module enables students to specialise in game art, creating a fully realised game within a multidisciplinary team. Students will develop a game's visual style, from props to characters, and create portfolio-worthy art assets. This includes applying industry-standard workflows, optimising assets for performance, using advanced material techniques, and creating original concept designs and anatomical sculptures. Students can build on existing assets or start with a Game Jam, aiming to produce a professional portfolio piece for the games art industry.

You will be given the opportunity to work across a wide range of projects, developing skills in game art. By developing the workflows required to create game ready assets, you will create environments and props and sculpt realistic looking game characters. You will develop skills in implementing these assets into a game engine, preparing them to showcase your skills by rendering out high-quality images for use within your professional portfolio.

You will develop the following skills:

  • Innovative and creative thinking preparing you for the ever-evolving games art industry.
  • Critical understanding of game art and the creation of 3D models.
  • Self-discipline and independence as learners and industry practitioners.
  • Academic skills including critical thinking, academic writing and time management.

Benefits include the following:

  • Taught by professionals with industry experience.
  • Opportunities for networking with our industry connections.
  • The opportunity to work collaboratively on ideas and projects.

You will also be developed as a creative individual, learning to appreciate and apply the artistic, technical and narrative techniques that form the core of contemporary games development. Finally, you will become well-versed in the real world of computer games, learning how the past, present and future of computer games are vital to your career and personal development.

Modules will be formally assessed and graded through a range of methods, including: 

  • Lectures 
  • Interactive Student led shared learning seminars    
  • Case Studies   
  • Skills Workshops    
  • Guided Asset Creation 
  • Teamworking   
  • Guest speakers   
  • E Learning  
  • Game Jams 
  • Debugging Challenges 
  • Playtest & Feedback Sessions.

This range of activities provides the opportunity for everyone to demonstrate the knowledge and skills that they have acquired throughout the course of their studies. 

This course will be delivered at the new University Centre Mabgate campus which is situated on the outskirts of Leeds city centre making the campus easily accessible by bus/train/motorway networks. 

The new campus is equipped with a range of facilities, such as: 

  • Fully equipped labs with high-performance PCs and the latest industry-standard software for game programming, game design, and game art  
  • Virtual Reality (VR) – A Dedicated space for experimenting with immersive technologies, such as Virtual Reality (VR) 
  • Access to professional motion capture equipment to create realistic animations and character movements.  
  • Access to a library stocked with relevant books, journals, and digital materials, along with subscriptions to key industry resources.  

 

Entry Requirements: 48 UCAS Tariff Points 

TYPICAL OFFER 

UCAS Tariff Points: 48 UCAS tariff points from two A-levels (or equivalent qualifications) 

A Levels: 2xD grades  

BTEC Level 3 Diploma or Extended Diploma: MP, MPP grade  

Access to HE Diploma: Overall pass with 60 credits, with 24 credits to be at a Merit 

T Levels: Pass (D or E on the Core) 

GCSE English (desirable): English Language grade 4 or above is desirable. Key Skills Level 2, Functional Skills Level 2 and the Certificate in Adult Literacy are accepted in place of GCSEs. 

International qualifications: International qualifications will be assessed against these criteria  

IELTS: IELTS 6.0 with no less than 5.5 in any component. 

Mature applicants: University Centre Leeds welcomes applications from mature* applicants who may not have met the academic criteria, but who can demonstrate a wealth of experience in their chosen field. Candidates in this category and otherwise are likely to be interviewed to assess their suitability for the course and may be asked to provide a portfolio of evidence to support their application. 

*21 years and over at the start of the course 

RPL claims: The course structure actively supports claims for Recognition of Prior Certified Learning (RPCL) or Recognition of Prior Experiential Learning (RPEL). 

Part Time: Students for part time study are required to hold a full level 3 qualification or the equivalent experience in a relevant subject and will need to be working in the sector.  

Graduates of this course will be prepared to pursue a wide range of careers in a variety of different sectors including: 

Game Art: 

  • Character Artist  
  • Environment Artist  
  • Technical Artist  
  • 3D Generalist  

Furthermore, the skills developed can also be transferred into a role in the Computing, Creative, Film and TV industries.   

For the latest version of the University Centre Leeds regulations please click here.


Information for International Students

Applications are open for 2025 entry.

To apply directly to study at University Centre Leeds as an international applicant, please see the direct apply link further up this page or visit our 'How to apply' page and complete the steps.

You can also apply through UCAS.

For more information please visit our 'How to apply' page.

Course fees for Undergraduates are £14,000 (GBP)

Scholarship available £3,000 (GBP) all courses.

For more information about fees and scholarships, please click here.

Please see our entry requirements page for additional requirements as an international student

International students will study 5 additional hours on top of the regular timetable.

  • 1 hour cultural studies
  • 2 hours academic study skills
  • 2 hours English studies

For more information about visa and immigration, please click here.


 

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