Modules may include:
Level 6
Advanced Games Development (20 Credits)
Learn how to transfer code across multiple coding languages, while developing a wide range of games and applications. This module also builds on advanced debugging techniques and code reviews, which will accelerate the process of game creation.
Research (20 Credits)
Every design decision reflects the ideological, technological and historical context of production; and this module encourages you to directly address these design constructs. You will conduct independent research into this issue, locating its problem in a theoretical context with reference to existing exploration by practitioners and theorists.
Applied Maths for Computer Games (20 Credits)
Discover the fundamental maths concepts that will help you understand the vital calculations game engines run in the background. You will then use these concepts to create specialised gameplay mechanics from scratch.
Team Project (20 Credits)
This module focuses on the group-working element of game creation. Working as a group is a paramount skill within the games industry and you will join with other games artists, developers and programmers to create a complex game.
Major Project (40 Credits)
The Major Project allows you to pick a chosen field of expertise and showcase your specialist skills. You will develop your practical and theoretical skills by selecting, evaluating and analysing a pertinent issue within the contemporary computer games industry.