You will be given the opportunity to work across a wide range of projects, developing skills in the specialism of Game Art. Looking at the workflows required to create unique and refined characters, creatures, worlds and environments for contemporary computer games. You will develop skills in implementing assets and characters into multiple engines and utilising game engines to produce high quality and industry standard renders. There is heavy emphasis on the team working and producing high quality and polished props, assets and characters to be used by Programming and Development peers. Throughout the year you will be preparing and creating work to be showcased within a portfolio.
You will develop the following skills:
- Innovative and creative thinking that prepares you for the ever evolving games industry.
- Critical and analytical understanding of workflows and techniques used in game art.
- Fostering an independent and autonomous work ethic to produce a self-motivated game programmer.
- Research skills, employability skills, academic writing and project management
Benefits include:
- Smaller cohorts allowing more personalised teaching and learning.
- Taught by practicing professionals.
- Opportunity for networking and industry links.
- The opportunity to work collaboratively on ideas and projects.
You will also be developed as a creative problem solving individual, learning to appreciate and apply advanced techniques in the creation and development of games. You will learn the skills required to be a well versed industry professional. You will develop a range of workflows that will be able to be used in a variety of roles within the Games industry as well as being used across multiple other industries which is vital to your career and personal development. You will develop a range of skills that can be used across industries, such as Game Artists, Storyboard artist, Computer animation, 3D visualisations, visual effect artist and many others.